![]() If we then find a fix, we will re-introduce it as soon as possible. This means that if we are using an outdated version of a mod that the developer no longer provides support for and people are having issues running it we will pull it from the pack immediately (dependant on circumstances). Making sure people can use the modpack without hassle is a priority. What if your modpack contains an outdated version of our mods that we no longer provide support for? Should the users stay stuck using the outdated version to maintain modpack integrity, or upgrade and risk incompatibility? I am aware of the issues surrounding licenses and copyright etc, and, if need be I shall contact the mod authors to get approval to release it as part of the pack.Īs for support, I will host a separate forum thread for support regarding the modpack and any issues people may have when it is officially released. The only real work-around, withoug having to hassle other modders to try and get CKAN support for their mods, would be to host a downloadable zip on the forums. The original idea was for this to be a sort of "CKAN Modpack" if you could call it that although not all mods listed are available through CKAN. I mean, nobody complained about the “Unofficial B9 updates” back when the mod stopped being updated for a while. We both have knowledge on how to create mods for the game and I personally have released mods for older versions of the game back when the "Space Port" was around and wish to release more in future. It's been done with so many other games and worked, so why not with KSP? We are not the kind of people trying to "be a modder by re-packaging other people's work." In fact, I am very much against this kind of behaviour. I mean, what’s the point in wasting time putting together a bunch of mods when someone else has done it for you? However, I do not understand all the negativity towards such an idea. The main idea was to create a modpack for new players, or to save people the time and hassle of modding the game themselves. For example, when initially putting together the first version of this modpack we had problems getting all the B9 parts to load in-game. Modding KSP can be a tedious and annoying task at best when things don't go your way. To start, we wanted to put together a modpack that could be easily installed and used, almost like "plug and play" controllers but for KSP, without having to faff about trying to get X mod to work or Y mod to be updated etc. I am working with AmigoGumball on the modpack and in response to the above I'd like to put forward a few points. SpaceY Lifters and SpaceY Lifters Expanded Scatterer - Whilst a great mod, scatterer is still WIP, and can cause graphical glitches and poor performance. Kerbal Planetary Base Systems - Not updated for 1.1.3 Kerbal Joint Reinforcement - Added, as this is compulsory Additionally, the replacement, Dynamic Texture Loader, also appears to be broken ATM.ī9 aerospace - no HX - Added B9 procedural wings Īctive Texture Management - Removed due to being discontinued since KSP version 1.0. If you find any issues, feel free to report them. The modlist is still WIP, as not all mods are ready for 1.1.3 yet. Otherwise, you are done and you can launch the game and enjoy the modpack! If the "apply changes" button is green, click it. CKAN will then download and install the modlist for you. In CKAN, click "file", then "install from. Run CKAN, and find the KSP install you want to use for the modpack. Backup your saves, use the modpack at your own risk!ģ. PS: Sorry for the inactivity, we've both had Exams and stuff.Ģ. We will be using a CKAN list, which allows us to provide one link to get all our mods, without infringing on the rights of the wonderful creators of these mods. Feel free to make mod suggestions, we'll consider adding the most popular ones! Ī lightweight modpack without unessential clutter, but containing all the parts you would want in your save.įind the best combination of visual mods that not only looks good but also performs well.įeature Life Support and Communications mods, and other significant new game-play changes, but not undermine the feel of the stock game This is why we are creating The KSP Komplete Modpack. We wanted a way to showcase our favourite mods and make it easy for others to download the entire set. We've noticed that there is a huge selection of mods available from the amazing KSP community.
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